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- on enterFrame
- global gLabel, gMaxBoutons, g1erSprChr
- curseur(6)
- if gLabel = "DE:lec" then
- set the visible of sprite 2 to 1
- end if
- if char 1 of gLabel <> "D" then
- repeat with i = g1erSprChr to gMaxBoutons
- puppetSprite(i, 0)
- end repeat
- end if
- go(label(gLabel))
- end
-